Dendrite is your STEM (science, technology, engineering and maths) social learning network. Chat, comment, search and find - learn with each other, free your mind. Launch the STEM Channels to bring inspiring global projects like Bloodhound SSC into your classroom. Create and join Communities to enable global collaboration amongst students, teachers, parents end employers.
The Mattel family of companies (Nasdaq: MAT) is the worldwide leader in the design, manufacture and marketing of toys and family products. Mattel’s portfolio of best-selling brands includes Barbie®, the most popular fashion doll ever produced, Hot Wheels®, Monster High®, American Girl®, Thomas & Friends® and Fisher-Price® brands, including Little People® and Power Wheels®, as well as a wide array of entertainment-inspired toy lines. In 2013, Mattel was named one of the "World's Most Ethical Companies" by Ethisphere Magazine and is also ranked No. 2 on Corporate Responsibility Magazine's "100 Best Corporate Citizens" list.
With worldwide headquarters in El Segundo, Calif., Mattel’s companies employ nearly 30,000 people in 40 countries and territories and sell products in more than 150 nations. At Mattel, we are Creating the Future of Play.
The Mindsports Academy was created in 2013. The idea came about thanks to the growing global demand for more organised Mindsports events and integration programmes with clubs and education establishments.
The Mindsports Academy membership gives individuals and clubs the opportunity to become part of a worldwide network of players through structured online and live events.
The Academy programme focuses on stimulating Mindsports that involve strategic thinking with a fun element. Whether playing for fun or hoping to compete locally or nationally, the Mindsports Academy has opportunities available for all.
Collins has been publishing educational and informative books for almost 200 years. Throughout this rich heritage we have maintained an impressive record in creating market-leading products across various sectors.
Our educational publishing continues to deliver up-to-date and engaging student resources and exceptional teacher support to help schools tackle new initiatives and utilise the latest technology. We produce resources for India and International curricula to support teachers and pupils at school and outside the classroom environment.
Chess and English is an educational program for children that aims to teach “English as a Foreign Language” (EFL) through the content of chess and bring it to all children worldwide. Through playing chess the English class is fun and joyful for the children meanwhile learning the basics of chess children will improve concentration, logic, social and decision-making skills.
Chess and English combines all the benefits of EFL and chess education and thus can be an effective tool to make an English class more colourful and enjoyable where children are more motivated to participate.
The World Mindsports Federation is directed by a collection of Industry specialists and professionals from the perspective of managing the industry as well as competitively being involved with the games.
The founding company is TMA International who felt that to take the evolution of Competitive Mindsports and the Mindsports Festival format (which they had created on a larger scale) further there needed to be a body formed which created an essence of governance, best practice and ethics to the Mindsports Community.
I am an International Chess Instructor and I have been playing chess for about 20 years. I quickly found out I would not be able to reach everyone who needs assistance on my own that's why I founded ACL. I hope with ACL and this platform I will be able to be of service to more people. I have been a provincial coach for the past 6 years running and I have won gold year in year out with my provincial team, In the past 6 years we have been running ACL we have produced 2 Fide Masters, 4 Candidate Masters, 4 Women Candidate Masters, I have subsequently won WP Coach of the year 2013 and 2016.
Revolution Math is an innovative program designed to help 2nd-5th graders develop their math skills and overall love of learning. The live, online interface integrates an interactive learning experience with a story-based curriculum and Common Core aligned math games. Students enjoy a small class size of up to 4 students, allowing them to build confidence under the instruction of a dedicated tutors.
For 60-minutes each week, students will embark on this immersive learning journey from the comfort of their own homes. Their engaging and experienced tutors will guide students during each class, helping them gain a procedural fluency and conceptual understanding of critical math concepts. Along the way, students will collaborate, compete, and even earn points which can be redeemed for awesome prizes…making Revolution Math the most fun way to get ahead in math!